Notes · 01
Why AI design
all looks the same.
Ask any model for a landing page and you can predict the result before it streams: the gradient blob, the three-tier pricing, the purple on white. People call this a failure of creativity. It isn't. It's the system working perfectly. This note is about why, and about the three things we've found that actually move it.
01 · The mass
The cliché is the correct answer.
A language model is a probability machine. It learned what design usually looks like, and "usually" is dominated by the most common, most repeated, most agreed-upon work in its training data. When it generates, it samples near the peak of that distribution.
Instruction tuning makes it stronger, not weaker: models are further trained toward what most people rate well, which drags output even closer to consensus taste. The average of everyone's preferences is, by construction, nobody's taste.
02 · The valley
Adjectives are locations, not directions.
Picture design space as a landscape with one massive, dense valley in the middle. Every prompt drops you somewhere on it, and the sampler rolls downhill. The trap: the words designers reach for are themselves places inside the valley.
- "clean and modern"
- "minimal, elegant"
- "be creative, unique"
- "premium feel"
- the same white card, again
- the same 8px grid of gray
- gradient orbs
- dark mode with gold serif
Every generation rolls downhill into the pile — the layouts the mass prefers. Distinctive ones sit at the edges, almost never sampled.
03 · The trap
The mass cannot criticize itself.
The obvious fixes fail for the same reason. Raising temperature adds noise, not direction: you scatter randomly around the same center. And asking the model to judge — "generate two, pick the better one" — consults the same probability mass that produced the options. In our early tests, a model judge asked "which is better?" picked the cliché almost every time. There is no minority opinion inside a distribution.
04 · What moves it
Three things that actually work.
05 · The consequence
The escape vector comes from outside.
Gravity can't be deleted. It's what the model is: the mass supplies the competence, the fluency, the defaults. It can only be escaped locally, and the direction has to come from somewhere the model doesn't have — a particular person's recorded eye.
That's the bet uistash is built on: the model stays frozen, and the person's taste becomes a file. The references you keep, the patterns you never touch, the rules your eye enforces without you noticing — written down, cited, versioned, and injected as the steering force. Whether it works isn't something we'll claim. It's something we're measuring, blind, in the open.
the direction has to come from outside the model.
Read how we measure it.
The lab behind these notes runs sealed blind experiments with controls that test the experimenter, and refuses to display numbers it can't defend.